Posted on Categories Coding, Computer Science, data science, Expository Writing, math programming, Pragmatic Machine Learning, StatisticsTags , , , , , , , , , 4 Comments on The Geometry of Classifiers

The Geometry of Classifiers

As John mentioned in his last post, we have been quite interested in the recent study by Fernandez-Delgado,, “Do we Need Hundreds of Classifiers to Solve Real World Classification Problems?” (the “DWN study” for short), which evaluated 179 popular implementations of common classification algorithms over 120 or so data sets, mostly from the UCI Machine Learning Repository. For fun, we decided to do a follow-up study, using their data and several classifier implementations from scikit-learn, the Python machine learning library. We were interested not just in classifier accuracy, but also in seeing if there is a “geometry” of classifiers: which classifiers produce predictions patterns that look similar to each other, and which classifiers produce predictions that are quite different? To examine these questions, we put together a Shiny app to interactively explore how the relative behavior of classifiers changes for different types of data sets.

Continue reading The Geometry of Classifiers

Posted on Categories Computer Science, Opinion, Practical Data Science, Pragmatic Data Science, Programming, Rants, StatisticsTags , , , 4 Comments on Factors are not first-class citizens in R

Factors are not first-class citizens in R

The primary user-facing data types in the R statistical computing environment behave as vectors. That is: one dimensional arrays of scalar values that have a nice operational algebra. There are additional types (lists, data frames, matrices, environments, and so-on) but the most common data types are vectors. In fact vectors are so common in R that scalar values such as the number 5 are actually represented as length-1 vectors. We commonly think about working over vectors of “logical”, “integer”, “numeric”, “complex”, “character”, and “factor” types. However, a “factor” is not a R vector. In fact “factor” is not a first-class citizen in R, which can lead to some ugly bugs.

For example, consider the following R code.

levels <- c('a','b','c')
f <- factor(c('c','a','a',NA,'b','a'),levels=levels)
## [1] c    a    a    <NA> b    a   
## Levels: a b c
## [1] "factor"

This example encoding a series of 6 observations into a known set of factor-levels ('a', 'b', and 'c'). As is the case with real data some of the positions might be missing/invalid values such as NA. One of the strengths of R is we have a uniform explicit representation of bad values, so with appropriate domain knowledge we can find and fix such problems. Suppose we knew (by policy or domain experience) that the level 'a' was a suitable default value to use when the actual data is missing/invalid. You would think the following code would be the reasonable way to build a new revised data column.

fRevised <- ifelse(,'a',f)
##  [1] "3" "1" "1" "a" "2" "1"
## [1] "character"

Notice the new column fRevised is an absolute mess (and not even of class/type factor). This sort of fix would have worked if f had been a vector of characters or even a vector of integers, but for factors we get gibberish.

We are going to work through some more examples of this problem. Continue reading Factors are not first-class citizens in R

Posted on Categories Coding, Computer Science, Programming, Rants, TutorialsTags , ,

Unit tests as penance

It recently hit me that I see unit tests as a form of penance (in addition to being a great tool for specification and test driven development). If you fix a bug and don’t add a unit test I suspect you are not actually sorry. Continue reading Unit tests as penance

Posted on Categories Computer Science, Expository Writing, RantsTags , , 3 Comments on A randomized algorithm that fails with near certainty

A randomized algorithm that fails with near certainty

Recently Heroku was accused of using random queue routing while claiming to supply something similar to shortest queue routing (see: James Somers – Heroku’s Ugly Secret and more discussion at hacker news: Heroku’s Ugly Secret). If this is true it is pretty bad. I like randomized algorithms and I like queueing theory, but you need to work through proofs or at least simulations when playing with queues. You don’t want to pick an arbitrary algorithm and claim it works “due to randomness.” We will show a very quick example where randomized routing is very bad with near certainty. Just because things are “random” doesn’t mean you can’t or shouldn’t characterize them. Continue reading A randomized algorithm that fails with near certainty

Posted on Categories Computer Science, math programming, Mathematics, ProgrammingTags , ,

Yet Another Java Linear Programming Library

From time to time we work on projects that would benefit from a free lightweight pure Java linear programming library. That is a library unencumbered by a bad license, available cheaply, without an infinite amount of file format and interop cruft and available in Java (without binary blobs and JNI linkages). There are a few such libraries, but none have repeatably, efficiently and reliably met our needs. So we have re-packaged an older one of our own for release under the Apache 2.0 license. This code will have its own rough edges (not having been used widely in production), but I still feel fills an important gap. This article is brief introduction to our WVLPSolver Java library. Continue reading Yet Another Java Linear Programming Library

Posted on Categories Coding, Computer Science, data science, Mathematics, StatisticsTags , , , , , ,

Added worked example to logistic regression project

We have added a worked example to the README of our experimental logistic regression code.

The Logistic codebase is designed to support experimentation on variations of logistic regression including:

What we mean by this code being “experimental” is that it has capabilities that many standard implementations do not. In fact most of the items in the above list are not usually made available to the logistic regression user. But our project is also stand-alone and not as well integrated into existing workflows as standard production systems. Before trying our code you may want to try R or Mahout. Continue reading Added worked example to logistic regression project

Posted on Categories Coding, Computer Science, Computers, Opinion, Programming, RantsTags , ,

I am done with 32 bit machines

I am going to come-out and say it: I am emotionally done with 32 bit machines and operating systems. My sympathy for them is at an end.

I know that ARM is still 32 bit, but in that case you get something big back in exchange: the ability to deploy on smartphones and tablets. For PCs and servers 32 bit addressing’s time is long past, yet we still have to code for and regularly run into these machines and operating systems. The time/space savings of 32 bit representations is nothing compared to the loss of capability in sticking with that architecture and the wasted effort in coding around it. My work is largely data analysis in a server environment, and it is just getting ridiculous to not be able to always assume at least a 64 bit machine. Continue reading I am done with 32 bit machines

Posted on Categories Computer Science, Opinion, Rants, TutorialsTags , , 26 Comments on Why I don’t like Dynamic Typing

Why I don’t like Dynamic Typing

A lot of people consider the static typing found in languages such as C, C++, ML, Java and Scala as needless hairshirtism. They consider the dynamic typing of languages like Lisp, Scheme, Perl, Ruby and Python as a critical advantage (ignoring other features of these languages and other efforts at generic programming such as the STL).

I strongly disagree. I find the pain of having to type or read through extra declarations is small (especially if you know how to copy-paste or use a modern IDE). And certainly much smaller than the pain of the dynamic language driven anti-patterns of: lurking bugs, harder debugging and more difficult maintenance. Debugging is one of the most expensive steps in software development- so you want incur less of it (even if it is at the expense of more typing). To be sure, there is significant cost associated with static typing (I confess: I had to read the book and post a question on Stack Overflow to design the type interfaces in Automatic Differentiation with Scala; but this is up-front design effort that has ongoing benefits, not hidden debugging debt).

There is, of course, no prior reason anybody should immediately care if I do or do not like dynamic typing. What I mean by saying this is I have some experience and observations about problems with dynamic typing that I feel can help others.

I will point out a couple of example bugs that just keep giving. Maybe you think you are too careful to ever make one of these mistakes, but somebody in your group surely will. And a type checking compiler finding a possible bug early is the cheapest way to deal with a bug (and static types themselves are only a stepping stone for even deeper static code analysis). Continue reading Why I don’t like Dynamic Typing

Posted on Categories Computer Science, Expository Writing, MathematicsTags , , , ,

Ergodic Theory for Interested Computer Scientists

We describe ergodic theory in modern notation accessible to interested computer scientists.

The ergodic theorem ( theory (link)) is an important principle of recurrence and averaging in dynamical systems. However, there are some inconsistent uses of the term, much of the machinery is intended to work with deterministic dynamical systems (not probabilistic systems, as is often implied) and often the conclusion of the theory is mis-described as its premises.

By “interested computer scientists” we mean people who know math and work with probabilistic systems1, but know not to accept mathematical definitions without some justification (actually a good attitude for mathematicians also). Continue reading Ergodic Theory for Interested Computer Scientists

Posted on Categories Computer Science, Mathematics, Statistics, TutorialsTags , , , 1 Comment on Six Fundamental Methods to Generate a Random Variable

Six Fundamental Methods to Generate a Random Variable


To implement many numeric simulations you need a sophisticated source of instances of random variables. The question is: how do you generate them?

The literature is full of algorithms requiring random samples as inputs or drivers (conditional random fields, Bayesian network models, particle filters and so on). The literature is also full of competing methods (pseudorandom generators, entropy sources, Gibbs samplers, Metropolis–Hastings algorithm, Markov chain Monte Carlo methods, bootstrap methods and so on). Our thesis is: this diversity is supported by only a few fundamental methods. And you are much better off thinking in terms of a few deliberately simple composable mechanisms than you would be in relying on some hugely complicated black box “brand name” technique.

We will discuss the half dozen basic methods that all of these techniques are derived from. Continue reading Six Fundamental Methods to Generate a Random Variable