Tag Archives: genetic art

Neural net image salad again (with code)

Alexander Mordvintsev, Christopher Olah, and Mike Tyka, recently posted a great research blog article where they tried to visualize what a image classification neural net “wants to see.” They achieve this by optimizing the input to correspond to a fixed pattern of neural net internal node activation. This generated truly beautiful and fascinating phantasmagorical images (or an “image salad” by analogy to word salad). It is sort of like a search for eigenfaces (but a lot more fun).

A number of researchers had previously done this (many cited in their references), but the authors added more good ideas:

  • Enforce a “natural image constraint” through insisting on near-pixel correlations.
  • Start the search from another real image. For example: if the net is internal activation is constrained to recognize buildings and you start the image optimization from a cloud you can get a cloud with building structures. This is a great way to force interesting pareidolia like effects.
  • They then “apply the algorithm iteratively on its own outputs and apply some zooming after each iteration.” This gives them wonderful fractal architecture with repeating motifs and beautiful interpolations.
  • Freeze the activation pattern on intermediate layers of the neural network.
  • (not claimed, but plausible given the look of the results) Use the access to the scoring gradient for final image polish (likely cleans up edges and improves resolution).


NewImage
From Michael Tyka’s Inceptionism gallery

Likely this used a lot of research code and a lot of GPU cycles (both of which they had easy access to at Google). The question is, can we play with some of the ideas on our own (and on the cheap)? The answer is yes.

I share complete instructions, and complete code for a baby (couple of evenings) version of related effects. Continue reading Neural net image salad again (with code)

Algorithmic Movie (with texture)

We would like to share a new algorithmic movie we have created.

Since the mid 90’s we have been dabbling off and on with a combination of algorithmic and genetic art (see: What is “Genetic Art?” or try running the Java code directly in your browser). Every once in a while we return to the project and generate something we would like to share.

Continue reading Algorithmic Movie (with texture)