The recent The Atlantic article “The Man Who Broke Atlantic City” tells the story of Don Johnson who won millions of dollars in private room custom rules high stakes blackjack. The method Mr. Johnson reportedly used is, surprisingly, not card counting (as made famous by professor Edward O. Thorp in Beat the Dealer). It is instead likely an amazingly simple process I will call a martingale money pump. Naturally the Atlantic wouldn’t want to go into the math, but we can do that here.
Continue reading Betting with their money
Elon Musk’s writing about a Tesla battery fire reminded me of some of the math related to trying to estimate the rate of a rare event from a single occurrence of the event (plus many non-event occurrences). In this article we work through some of the ideas. Continue reading Estimating rates from a single occurrence of a rare event
Recently Heroku was accused of using random queue routing while claiming to supply something similar to shortest queue routing (see: James Somers – Heroku’s Ugly Secret and more discussion at hacker news: Heroku’s Ugly Secret). If this is true it is pretty bad. I like randomized algorithms and I like queueing theory, but you need to work through proofs or at least simulations when playing with queues. You don’t want to pick an arbitrary algorithm and claim it works “due to randomness.” We will show a very quick example where randomized routing is very bad with near certainty. Just because things are “random” doesn’t mean you can’t or shouldn’t characterize them. Continue reading A randomized algorithm that fails with near certainty
We describe ergodic theory in modern notation accessible to interested computer scientists.
The ergodic theorem (http://en.wikipedia.org/wiki/Ergodic theory (link)) is an important principle of recurrence and averaging in dynamical systems. However, there are some inconsistent uses of the term, much of the machinery is intended to work with deterministic dynamical systems (not probabilistic systems, as is often implied) and often the conclusion of the theory is mis-described as its premises.
By “interested computer scientists” we mean people who know math and work with probabilistic systems1, but know not to accept mathematical definitions without some justification (actually a good attitude for mathematicians also). Continue reading Ergodic Theory for Interested Computer Scientists
To implement many numeric simulations you need a sophisticated source of instances of random variables. The question is: how do you generate them?
The literature is full of algorithms requiring random samples as inputs or drivers (conditional random fields, Bayesian network models, particle filters and so on). The literature is also full of competing methods (pseudorandom generators, entropy sources, Gibbs samplers, Metropolis–Hastings algorithm, Markov chain Monte Carlo methods, bootstrap methods and so on). Our thesis is: this diversity is supported by only a few fundamental methods. And you are much better off thinking in terms of a few deliberately simple composable mechanisms than you would be in relying on some hugely complicated black box “brand name” technique.
We will discuss the half dozen basic methods that all of these techniques are derived from. Continue reading Six Fundamental Methods to Generate a Random Variable