XCOM: Enemy Unknown is a turn based video game where the player choses among actions (for example shooting an alien) that are labeled with a declared probability of success.

Image copyright Firaxis Games

A lot of gamers, after missing a 80% chance of success shot, start asking if the game’s pseudo random number generator is fair. Is the game really rolling the dice as stated, or is it cheating? Of course the matching question is: are player memories at all fair; would they remember the other 4 out of 5 times they made such a shot?

This article is intended as an introduction to the methods you would use to test such a question (be it in a video game, in science, or in a business application such as measuring advertisement conversion). There are already some interesting articles on collecting and analyzing XCOM data and finding and characterizing the actual pseudo random generator code in the game, and discussing the importance of repeatable pseudo-random results. But we want to add a discussion pointed a bit more at analysis technique in general. We emphasize methods that are efficient in their use of data. This is a statistical term meaning that a maximal amount of learning is gained from the data. In particular we do not recommend data binning as a first choice for analysis as it cuts down on sample size and thus is not the most efficient estimation technique. Continue reading →

## The Applied Theorist's Point of View